First of all, Carcassonne is a very simple game. It revolves around building fields, roads and cities using terrain pieces that are drawn randomly from a pile, as you can see it’s no Dungeons and Dragons. In creating the terrain you get to see a few tiles turn in to a jumble of poorly thought out castles and dead end roads that will make you glad city planners exist in the modern day, all while trying to position your little wooden figurines in the best spots to earn points. It’s endearingly chaotic, yet by the end you will feel an attachment to your off the cuff civilization you have all together created. Fortunately this is where the camaraderie ends.
Carcassonne can be relentlessly competitive. Because it’s a mixture of short and long term game strategy, it is incredibly rewarding to see your fellow world builders pull ahead of you points wise during the game only for you to fly past them end game. Thieves are the handy short term class, you place them on a road and when it’s 100% completed you get that figurine back meaning they can be put to work in other places. Knights and Monks are mid range as they can come back to your pool of figurines yet it usually takes much longer and is left to the whim of the tiles you draw. Then there are farmers which once put down cannot be taken of the board to the end tally. While this seems like a detriment farmers by far have the highest point potential of all the four roles.
Carcassonne is a great game for people new to board games. It’s competitive, fun and easy enough to learn. Would recommend to novice board game players.