Review UOW Critique

For my critique I am reviewing Paul and Britt’s, Review UOW platform and accessing its progress. The idea was to Review UOW subjects in order for future students to be able to pick subjects they would enjoy. Review UOW started with the idea of better equipping students with information about their subjects in order to insure that they achieve a greater experience at UOW. It focused on the sharing of information and creating a space in which people could communicate about their subjects and be critical in a way that could potentially change the way the university looks are student … Continue reading Review UOW Critique

Auto-ethnography and Anime: A Convoluted Experience

My auto-ethnographic experience of anime has lead me to examine my attitude and expectations upon this medium and why overall I think it’s worthwhile. Anime is a product but one with a sense of artistic expression. No one in anime lives in the real world, or at the least the one that I know. This isn’t just in reference to the outlandish events that take place in anime but also it’s location, Japan. Watching Cardcaptor Sakura for the first time as a child was made wholly more interesting by the fact that it took place in a foreign location, bathed … Continue reading Auto-ethnography and Anime: A Convoluted Experience

Ethics in Research

Ethics at it’s core, whether it be formal or informal, are guidelines by which we decide whether something is morally sound. Making sure your research is ethical is important in assuring that subjects of study, and the researchers themselves, are safe from physical, emotional, legal and social harm. There are many conflicting ideas of ethics, which represents the conflicting that all of us as humans have. My sense of ethicality may be very different to yours, even though we may both have the best of intentions. This is why there are some standardised versions of ethical guidelines, such as the … Continue reading Ethics in Research

Video Games and Gender

Research analysis of Michelle Zorrilla’s, Video Games and Gender “Video games have long been known as a male-dominated media, including in the terms of market audience, player base, and character representation in game. Research concerning gender representation in video games often focuses on a few key points of how men and women are depicted differently: frequency and play ability (ability to play a male character versus a female character), physical abilities, role in the game, and physical representation (in terms of body, attire, etc)” – Zorrilla, 2011. Zorrilla takes the general observation that at face value, video games seem to … Continue reading Video Games and Gender

Research and Human Curiosity

“So we are always doing research, even though we do not think of what we are doing as such. We do this because we have to make choices about matters such as what we want to buy, what we want to take at college, and where we want to live. Even when we have limited budgets, generally speaking, we still have to make choices.” – Berger, 2014. Research in general is an everyday occurrence, when spoken in the form of academia it is a little bit more specific but ultimately still very similar to the human process of discovery and … Continue reading Research and Human Curiosity